Junior years 1-3
This program introduce students to the foundational concepts of coding through fun, interactive, and highly engaging platforms such as Scratch, CoSpaces, Blockly and Tinker. Students bring their ideas to life by creating their own animations, games, and digital experiences—developing creativity, confidence, and problem-solving skills along the way.
Students are also introduced to age-appropriate robotics using innovative tools like Dash robots and BBC micro:bits. Through hands-on, block-based programming, children learn essential computational thinking skills including sequencing, events, loops, conditions, and functions in a way that feels like play.
As students progress, they begin to understand how technology interacts with the real world, including early exposure to concepts such as AI, automation, and digital problem-solving.
Learning Outcomes
- Introduction to storytelling and creative programming
- Familiarising with block coding interface
- Movement and Coordinate Geometry
- Introduction to speeds, distances, positions, and angles
- Familiarising with sprites, costumes, sounds, and backdrops
- Exploring computational thinking Concepts
- Hands-on design, programming games, and demo to the class.
What you will need:
- You will use the school supplied chrome books for this program.
Booking Details
Date
Starting 4 May – 29 June 2026 (8 classes)
Location:
face to face – School Library, Majura Primary , Knox Street, Watson
Time
$256